Desecravity – Implicit Obedience
When the need for new music strikes me I’m like a junky sick for a fix. I start frantically looking around online for something I haven’t heard before that will satisfy my need, and I’m not always real discriminating about what I stick in my ears. If there isn’t anything that immediately jumps out at me I start trying clips from bands I’ve never heard before. Eventually I’ll pick whatever seems the most likely to please and pull the trigger in iTunes. Then I sit back, sigh and enjoy watching the tracks as they slowly download to my iPhone.
Being able to preview tracks saves me from some of the bad decisions I made when I shopped only by band name and album cover coolness, but I’ll still buy a crap album occasionally when there just isn’t anything good available. Last week offered up some great new releases by Lamb of God and Lacuna Coil, but those are both well-known bands. Last week also gave us the new Aborted which was great, but I got that from the label, which while also great, does not deliver the same satisfaction as discovering and buying an album yourself. So my impulse purchases last week were the debut by Dodecahedron and this debut from Desecravity. Both purchases turned out to be worth the money.
Desecravity is a Japanese death metal band whose debut album “Implicit Obedience” was produced by Erik Rutan of Hate Eternal. If you are familiar with Hate Eternal then you already have an idea of what this album might sound like- it’s fast, brutal and technical. The production is slightly crisper than a Hate Eternal release which I totally dig, as that is my one complaint with their albums. The vocals are harsh and deep; nothing groundbreaking there, but they do the job and are seated well in the mix. For me, the aspect of the album that draws me in is the technical guitar work and how well it pops out of the mix. The drums are pretty awesome too.
Have you ever played the game Katamari Damacy? It’s this simple game where you wander around an area with this sticky ball that you roll over things and as it comes into contact with items they stick to the ball. You start off rolling around picking up little things like pencils and books and as the ball gets bigger you are rolling in larger and larger items, like people, cars and houses. By that point in the game the ball is a massive maelstrom of wildly different components that all make up the whole of this oddly shaped rolling swath of destruction. I say this completely tongue-in-cheek, but if that giant rolling ball were to become sentient in a Borg-like-collective sort of way, I believe “Implicit Obedience” would be the voice with which it would speak as it mercilessly rolled over cities and continents. Wow, that was a total nerd-out there.
What I mean to say is that the Desecravity debut album is pretty bad-ass and was definitely worth the cash I plunked down to acquire it.